Jump to content

All Activity

This stream auto-updates     

  1. Today
  2. By the power of Greyskull!

  3. Thunderbolt Script by aliascartoons (RSS generated with FetchRss)View the full article
  4. (4)

    (4) (RSS generated with FetchRss)View the full article
  5. Yesterday
  6. Last week
  7. (0)

    (0) (RSS generated with FetchRss)View the full article
  8. Dust Storm Script Demo by aliascartoons (RSS generated with FetchRss)View the full article
  9. (1)

    (1) (RSS generated with FetchRss)View the full article
  10. Waterfall Script for ARMA 3 by aliascartoons (RSS generated with FetchRss)View the full article
  11. BIKIaction

    ← Older revision Revision as of 12:22, 20 July 2017 Line 75: Line 75: <code>player action ["SWITCHWEAPON",player,player,-1]</code> <code>player action ["SWITCHWEAPON",player,player,-1]</code> Switching weapon to the back. Switching weapon to the back. + </dd> + </dl> + <!-- DISCONTINUE Notes --> + + <!-- CONTINUE Notes --> + <dl class="command_description"> + <dd class="notedate">Posted on July 20, 2017 - 12:22 (UTC)</dd> + <dt class="note">[[User:Yuval|Yuval]]</dt> + <dd class="note"> + Some of the actions (such as "DropWeapon") do not always execute, and there should be a set of conditions for them to run. + The unit must be able to perform the dropping animation in order for the action to properly execute. + So, if for example we spawn a unit at [0,0,0] and make it perform a "DropWeapon" action - it won't work if [0,0,0] is water (which it is, if the current map is an island) because the unit will be swimming.<br /><br /> + + + Also, you cannot stack up actions right after the other. If you run a "DropWeapon" action when the current action animation is still going - it will not perform. + There are a few more conditions for an action to perform, but relying on a hundred percent success of the action is not a good practice. </dd> </dd> </dl> </dl> <!-- DISCONTINUE Notes --> <!-- DISCONTINUE Notes --> View the full article
  12. BIKIeveryContainer

    ← Older revision Revision as of 12:08, 20 July 2017 (One intermediate revision by the same user not shown) Line 39: Line 39: [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] + + <!-- CONTINUE Notes --> + <dl class="command_description"> + <dd class="notedate">Posted on July 20, 2017 - 12:07 (UTC)</dd> + <dt class="note">[[User:Yuval|Yuval]]</dt> + <dd class="note"> + The returned array is in the following format:<br /> + <code>[ + [containerClassname1, containerObject1], + [containerClassname2, containerObject2], + .... + [containerClassnameN, containerObjectN] + ] + </code> + Please do note that [[typeOf]] containerObjectN '''does not''' return containerClassnameN but rather the containerClass configured in config (usually "supplyN") + + </dd> + </dl> + <!-- DISCONTINUE Notes --> View the full article
  13. BIKIctrlEnable

    ← Older revision Revision as of 11:59, 20 July 2017 Line 62: Line 62: [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] + + <!-- CONTINUE Notes --> + <dl class="command_description"> + <dd class="notedate">Posted on July 20, 2017 - 11:59 (UTC)</dd> + <dt class="note">[[User:Yuval|Yuval]]</dt> + <dd class="note"> + Please do note that enabled controls can gain focus upon click. Therefore do not enable background controls or else they will cover any controls on top of them.<br /> + As a general rule of thumb, enabled controls should only be already on the top of the GUI. + </dd> + </dl> + <!-- DISCONTINUE Notes --> View the full article
  14. BIKIctrlSetPosition

    ← Older revision Revision as of 11:56, 20 July 2017 Line 75: Line 75: <dd class="note"> <dd class="note"> If the target ctrl is part of a ctrlGroup, the position needs to be relative to the ctrlGroup position. If the target ctrl is part of a ctrlGroup, the position needs to be relative to the ctrlGroup position. + </dd> + </dl> + <!-- DISCONTINUE Notes --> + + <!-- CONTINUE Notes --> + <dl class="command_description"> + <dd class="notedate">Posted on July 20, 2017 - 11:56 (UTC)</dd> + <dt class="note">[[User:Yuval|Yuval]]</dt> + <dd class="note"> + If the target control is a controls' group, all the child controls of that group will be moved automatically (as their position is relative to the control group rather than the display) </dd> </dd> </dl> </dl> <!-- DISCONTINUE Notes --> <!-- DISCONTINUE Notes --> View the full article
  15. BIKIUser talk:Yuval

    ‎Crashes: new section New page == Crashes == Please report crashes on feedback tracker [https://feedback.bistudio.com/], so that they can be dealt with promptly [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 13:51, 20 July 2017 (CEST) View the full article
  16. BIKIctrlDelete

    Undo revision 103924 by Yuval (talk) Crashes should be reported on feedback tracker so that they can be resolved promptly ← Older revision Revision as of 11:49, 20 July 2017 Line 47: Line 47: <dd class="note"> <dd class="note"> [[ctrlDelete]] can only delete controls created with [[ctrlCreate]]. Use [[ctrlShow]] [[false]] and [[ctrlEnable]] [[false]] to disable existing controls. [[ctrlDelete]] can only delete controls created with [[ctrlCreate]]. Use [[ctrlShow]] [[false]] and [[ctrlEnable]] [[false]] to disable existing controls. − </dd> − </dl> − <!-- DISCONTINUE Notes --> − − <!-- CONTINUE Notes --> − <dl class="command_description"> − <dd class="notedate">Posted on July 19, 2017 - 10:05 (UTC)</dd> − <dt class="note">[[User:Yuval|Yuval]]</dt> − <dd class="note"> − Deleting a populated RscControlsGroup (or a child control of a group) seems to crash the game. Use KillzoneKid's workaround of <code>_ctrl ctrlEnable false</code> and <code>_ctrl ctrlShow false</code> </dd> </dd> </dl> </dl> <!-- DISCONTINUE Notes --> <!-- DISCONTINUE Notes --> View the full article
  17. BIKIloadGame

    Undo revision 103926 by Revo (talk) it works for hosted MP ← Older revision Revision as of 11:46, 20 July 2017 Line 7: Line 7: ____________________________________________________________________________________________ ____________________________________________________________________________________________ − | Load a game from the autosave. <br>If failed, restart the mission.{{Informative|This command is meant for singleplayer mode only.}} |= Description + | Load a game from the autosave. <br>If failed, restart the mission. |= Description ____________________________________________________________________________________________ ____________________________________________________________________________________________ View the full article
  18. BIKIsaveGame

    Undo revision 103925 by Revo (talk) it works for hosted MP ← Older revision Revision as of 11:46, 20 July 2017 Line 7: Line 7: ____________________________________________________________________________________________ ____________________________________________________________________________________________ − | Autosave game (used for Retry).{{Informative|This command is meant for singleplayer mode only.}}|= Description |= Description + | Autosave game (used for Retry). |= Description ____________________________________________________________________________________________ ____________________________________________________________________________________________ View the full article
  19. BIKIUser:Revo

    ← Older revision Revision as of 11:32, 20 July 2017 (One intermediate revision by the same user not shown) Line 5: Line 5: *[[Pixel Grid System]] *[[Pixel Grid System]] *[[User Interface Event Handlers]] *[[User Interface Event Handlers]] + + =Eden= + *[[Eden Editor: Modding]] + + =Misc= + *[https://community.bistudio.com/wiki/Special:Contributions/Revo My Contributions] View the full article
  20. (0)

    (0) (RSS generated with FetchRss)View the full article
  21. ACE Compat - RHS United States Armed Forces by acemod (RSS generated with FetchRss)View the full article
  22. BIKIloadGame

    added singleplayer note ← Older revision Revision as of 17:11, 19 July 2017 Line 7: Line 7: ____________________________________________________________________________________________ ____________________________________________________________________________________________ − | Load a game from the autosave. <br>If failed, restart the mission. |= Description + | Load a game from the autosave. <br>If failed, restart the mission.{{Informative|This command is meant for singleplayer mode only.}} |= Description ____________________________________________________________________________________________ ____________________________________________________________________________________________ View the full article
  23. BIKIsaveGame

    ← Older revision Revision as of 17:11, 19 July 2017 Line 7: Line 7: ____________________________________________________________________________________________ ____________________________________________________________________________________________ − | Autosave game (used for Retry). |= Description + | Autosave game (used for Retry).{{Informative|This command is meant for singleplayer mode only.}}|= Description |= Description ____________________________________________________________________________________________ ____________________________________________________________________________________________ View the full article
  24. BIKIctrlDelete

    ← Older revision Revision as of 10:05, 19 July 2017 (One intermediate revision by the same user not shown) Line 47: Line 47: <dd class="note"> <dd class="note"> [[ctrlDelete]] can only delete controls created with [[ctrlCreate]]. Use [[ctrlShow]] [[false]] and [[ctrlEnable]] [[false]] to disable existing controls. [[ctrlDelete]] can only delete controls created with [[ctrlCreate]]. Use [[ctrlShow]] [[false]] and [[ctrlEnable]] [[false]] to disable existing controls. + </dd> + </dl> + <!-- DISCONTINUE Notes --> + + <!-- CONTINUE Notes --> + <dl class="command_description"> + <dd class="notedate">Posted on July 19, 2017 - 10:05 (UTC)</dd> + <dt class="note">[[User:Yuval|Yuval]]</dt> + <dd class="note"> + Deleting a populated RscControlsGroup (or a child control of a group) seems to crash the game. Use KillzoneKid's workaround of <code>_ctrl ctrlEnable false</code> and <code>_ctrl ctrlShow false</code> </dd> </dd> </dl> </dl> <!-- DISCONTINUE Notes --> <!-- DISCONTINUE Notes --> View the full article
  25. BIKIUser:Yuval

    User account Yuval was created by Dwarden and password was sent by email View the full article
  26. BIKIBIS fnc codePerformance

    updated docs, format, example ← Older revision Revision as of 13:19, 18 July 2017 Line 7: Line 7: ____________________________________________________________________________________________ ____________________________________________________________________________________________ − | [[File:BIS fnc codePerformance.png|300px|right]]Measures how much time it takes to execute given expression. Results may vary based on overall performance; use this function to compare alternative scripting approaches rather than to measure specific values. Upon function execution, window with results is opened and timing is copied to clipboard. This function is using [[diag_codePerformance]] command. + | [[File:BIS fnc codePerformance.png|300px|right]]Measures how much time it takes to execute given expression. Results may vary based on overall performance; use this function to compare alternative scripting approaches rather than to measure specific values. Upon function execution, window with results is opened. The user then has a choice to copy the result into clipboard or not. This function is using [[diag_codePerformance]] command.|= Description − + − + − + − |= Description + ____________________________________________________________________________________________ ____________________________________________________________________________________________ − | [expression([[String]]),Any([parameters]),cycles([[Number]])] call BIS_fnc_codePerformance; |= Syntax + | [expression, arguments, cycles, display] call [[BIS_fnc_codePerformance]] |= Syntax − |p1= '''expression''': [[String]] - tested expression |= + |p1= expression: [[String]] - Tested expression |= − |p2= '''Any''' (Optional): Param(s) - passed into code (default: []) |= + |p2= arguments (Optional): [[Anything]] - Arguments to pass into the code. Default: [] |= − |p3= '''cycles''' (Optional): [[Number]] - Number of cycles (default: 10000) |= + |p3= cycles (Optional): [[Number]] - Number of wanted cycles. Default: 10000 |= + |p4 = display (Optional): [[Display]] - Display in which the message window with results will be opened. Use [[displayNull]] to disable the window. Default: Current mission display − | [[Nothing]] |= Return value + | [[Number]] - Average execution time of the expression|= Return value ____________________________________________________________________________________________ ____________________________________________________________________________________________ |x1= <code>testArray = []; |x1= <code>testArray = []; − ["testArray = testArray + [1];"] [[call]] [[BIS_fnc_codePerformance]]; + ["testArray = testArray + [1]"] [[call]] [[BIS_fnc_codePerformance]]; + testArray = []; + ["testArray [[set]] <nowiki>[</nowiki>[[count]] testArray, 1]"] [[call]] [[BIS_fnc_codePerformance]]; testArray = []; testArray = []; − ["testArray [[set]] <nowiki>[</nowiki>[[count]] testArray,1];"] [[call]] [[BIS_fnc_codePerformance]]; + ["testArray [[pushBack]] 1"] [[call]] [[BIS_fnc_codePerformance]]; </code> </code> − Compare two methods of adding elements into array|= + Compare three methods of adding elements into array|= ____________________________________________________________________________________________ ____________________________________________________________________________________________ View the full article
  27. Killzone Kid uploaded a new version of File:BIS fnc codePerformance.png View the full article
  1. Load more activity
×

Important Information

City Life RPG mod for ARMA 3
Copyright © 2017 City Life RPG. All rights reserved.
Registered with the UK Copyright Service. Registration No: 284659128

Positive SSL on a transparent background ipv6 ready DMCA.com Protection Status