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ArMaTeC

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ArMaTeC last won the day on July 13

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About ArMaTeC

  • Rank
    Head Programmer
  • Birthday 30/06/83

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  • Steam ID
    76561198011018463
  • Skype
    armatec2
  • Website URL
    http://cityliferpg.com

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  • Gender
    Male
  • Location
    Tanoa
  • Interests
    Im a keen coder and have put my life on hold so i can create the next gen of RPG's

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    United Kingdom

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  1. BIKIppEffectAdjust

    ← Older revision Revision as of 16:33, 22 July 2017 (2 intermediate revisions by the same user not shown) Line 9: Line 9: ____________________________________________________________________________________________ ____________________________________________________________________________________________ − | Set [] parameters |= Description + | Set [] parameters. <br><br>'''NOTE:''' The two syntaxes are differ in what format of the params they accept. The syntax with PP handle expects colors to be packed into arrays within main array, while the syntax with just PP name expects flattened array. |= Description ____________________________________________________________________________________________ ____________________________________________________________________________________________ View the full article
  2. BIKIppEffectAdjust

    some perks of the command ← Older revision Revision as of 16:18, 22 July 2017 Line 9: Line 9: ____________________________________________________________________________________________ ____________________________________________________________________________________________ − | Set [] parameters |= Description + | Set [] parameters. + {{Informative|This command flattens the passed array of Post Process params, which means a color, for example, could be passed as array [...[1,1,1,1],...] or not [...1,1,1,1,...]}} |= Description ____________________________________________________________________________________________ ____________________________________________________________________________________________ View the full article
  3. BIKIcloseDialog

    ← Older revision Revision as of 14:25, 22 July 2017 Line 16: Line 16: ____________________________________________________________________________________________ ____________________________________________________________________________________________ − | '''closeDialog''' idc |= Syntax + | '''closeDialog''' exitcode |= Syntax − |p1= idc : [[Number]] |= Parameter 1 + |p1= exitcode : [[Number]] |= Parameter 1 | [[Nothing]] |= Return value | [[Nothing]] |= Return value View the full article
  4. (4)

    (4) (RSS generated with FetchRss)View the full article
  5. Thunderbolt Script by aliascartoons (RSS generated with FetchRss)View the full article
  6. (0)

    (0) (RSS generated with FetchRss)View the full article
  7. Dust Storm Script Demo by aliascartoons (RSS generated with FetchRss)View the full article
  8. (1)

    (1) (RSS generated with FetchRss)View the full article
  9. Waterfall Script for ARMA 3 by aliascartoons (RSS generated with FetchRss)View the full article
  10. BIKIaction

    ← Older revision Revision as of 12:22, 20 July 2017 Line 75: Line 75: <code>player action ["SWITCHWEAPON",player,player,-1]</code> <code>player action ["SWITCHWEAPON",player,player,-1]</code> Switching weapon to the back. Switching weapon to the back. + </dd> + </dl> + <!-- DISCONTINUE Notes --> + + <!-- CONTINUE Notes --> + <dl class="command_description"> + <dd class="notedate">Posted on July 20, 2017 - 12:22 (UTC)</dd> + <dt class="note">[[User:Yuval|Yuval]]</dt> + <dd class="note"> + Some of the actions (such as "DropWeapon") do not always execute, and there should be a set of conditions for them to run. + The unit must be able to perform the dropping animation in order for the action to properly execute. + So, if for example we spawn a unit at [0,0,0] and make it perform a "DropWeapon" action - it won't work if [0,0,0] is water (which it is, if the current map is an island) because the unit will be swimming.<br /><br /> + + + Also, you cannot stack up actions right after the other. If you run a "DropWeapon" action when the current action animation is still going - it will not perform. + There are a few more conditions for an action to perform, but relying on a hundred percent success of the action is not a good practice. </dd> </dd> </dl> </dl> <!-- DISCONTINUE Notes --> <!-- DISCONTINUE Notes --> View the full article
  11. BIKIeveryContainer

    ← Older revision Revision as of 12:08, 20 July 2017 (One intermediate revision by the same user not shown) Line 39: Line 39: [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] + + <!-- CONTINUE Notes --> + <dl class="command_description"> + <dd class="notedate">Posted on July 20, 2017 - 12:07 (UTC)</dd> + <dt class="note">[[User:Yuval|Yuval]]</dt> + <dd class="note"> + The returned array is in the following format:<br /> + <code>[ + [containerClassname1, containerObject1], + [containerClassname2, containerObject2], + .... + [containerClassnameN, containerObjectN] + ] + </code> + Please do note that [[typeOf]] containerObjectN '''does not''' return containerClassnameN but rather the containerClass configured in config (usually "supplyN") + + </dd> + </dl> + <!-- DISCONTINUE Notes --> View the full article
  12. BIKIctrlEnable

    ← Older revision Revision as of 11:59, 20 July 2017 Line 62: Line 62: [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] + + <!-- CONTINUE Notes --> + <dl class="command_description"> + <dd class="notedate">Posted on July 20, 2017 - 11:59 (UTC)</dd> + <dt class="note">[[User:Yuval|Yuval]]</dt> + <dd class="note"> + Please do note that enabled controls can gain focus upon click. Therefore do not enable background controls or else they will cover any controls on top of them.<br /> + As a general rule of thumb, enabled controls should only be already on the top of the GUI. + </dd> + </dl> + <!-- DISCONTINUE Notes --> View the full article
  13. BIKIctrlSetPosition

    ← Older revision Revision as of 11:56, 20 July 2017 Line 75: Line 75: <dd class="note"> <dd class="note"> If the target ctrl is part of a ctrlGroup, the position needs to be relative to the ctrlGroup position. If the target ctrl is part of a ctrlGroup, the position needs to be relative to the ctrlGroup position. + </dd> + </dl> + <!-- DISCONTINUE Notes --> + + <!-- CONTINUE Notes --> + <dl class="command_description"> + <dd class="notedate">Posted on July 20, 2017 - 11:56 (UTC)</dd> + <dt class="note">[[User:Yuval|Yuval]]</dt> + <dd class="note"> + If the target control is a controls' group, all the child controls of that group will be moved automatically (as their position is relative to the control group rather than the display) </dd> </dd> </dl> </dl> <!-- DISCONTINUE Notes --> <!-- DISCONTINUE Notes --> View the full article
  14. BIKIUser talk:Yuval

    ‎Crashes: new section New page == Crashes == Please report crashes on feedback tracker [https://feedback.bistudio.com/], so that they can be dealt with promptly [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 13:51, 20 July 2017 (CEST) View the full article
  15. BIKIctrlDelete

    Undo revision 103924 by Yuval (talk) Crashes should be reported on feedback tracker so that they can be resolved promptly ← Older revision Revision as of 11:49, 20 July 2017 Line 47: Line 47: <dd class="note"> <dd class="note"> [[ctrlDelete]] can only delete controls created with [[ctrlCreate]]. Use [[ctrlShow]] [[false]] and [[ctrlEnable]] [[false]] to disable existing controls. [[ctrlDelete]] can only delete controls created with [[ctrlCreate]]. Use [[ctrlShow]] [[false]] and [[ctrlEnable]] [[false]] to disable existing controls. − </dd> − </dl> − <!-- DISCONTINUE Notes --> − − <!-- CONTINUE Notes --> − <dl class="command_description"> − <dd class="notedate">Posted on July 19, 2017 - 10:05 (UTC)</dd> − <dt class="note">[[User:Yuval|Yuval]]</dt> − <dd class="note"> − Deleting a populated RscControlsGroup (or a child control of a group) seems to crash the game. Use KillzoneKid's workaround of <code>_ctrl ctrlEnable false</code> and <code>_ctrl ctrlShow false</code> </dd> </dd> </dl> </dl> <!-- DISCONTINUE Notes --> <!-- DISCONTINUE Notes --> View the full article
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