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ArMaTeC

Administrators
  • Content count

    24,133
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4,406 Reputable Resident

About ArMaTeC

Contact Methods

  • AIM
    karllawrence2002
  • MSN
    [email protected]
  • Website URL
    http://cityliferpg.com
  • ICQ
    702479548
  • Yahoo
    karllawrence2002
  • Skype
    armatec2
  • Steam ID
    76561198011018463

Profile Information

  • Gender
    Male
  • Location
    Tanoa
  • Interests
    Im a keen coder and have put my life on hold so i can create the next gen of RPG's

Home address

  • Country
    United Kingdom

Recent Profile Visitors

54,363 profile views
  1. More chat changes Added: Anti spam system Added: New chat filter and clean routine to keep the messages under their limit while keeping the order Changed: RSC chat display popup font to use a default to prevent jumping of the window () Fixed: Issue where buying shops with an empty owner would not take cash from you when buying
  2. Target Locked: Improving threat detection, tracking and engagement in Arma 3 View the full article
  3. ‎Introduction ← Older revision Revision as of 01:49, 30 April 2017 (4 intermediate revisions by the same user not shown) Line 37: Line 37: '''ArmA 2: CO Team''' '''ArmA 2: CO Team''' − Bigstone - Columdrum - Pookie - Eggbeast - Von Knudenberg - Spock - Showmaker + Bigstone - Columdrum - hcpookie - Eggbeast - Von Knudenberg - Spock - Showmaker In 2009 Bohemia Interactive released the second Armed Assault title and standalone DLC the following year. The arrival of ArmA 2 brought with it a boom in the Community, and the Unsung team where back at it, bringing their previous content to the newest title and improved engine. ArmA 2 Unsung can be seen as being a turning point in the Mod where huge improvements and an extremely large amount of new content was created. This turning point created one of the most authentic, realistic and enjoyable Vietnam era Experiences available. In 2009 Bohemia Interactive released the second Armed Assault title and standalone DLC the following year. The arrival of ArmA 2 brought with it a boom in the Community, and the Unsung team where back at it, bringing their previous content to the newest title and improved engine. ArmA 2 Unsung can be seen as being a turning point in the Mod where huge improvements and an extremely large amount of new content was created. This turning point created one of the most authentic, realistic and enjoyable Vietnam era Experiences available. Line 43: Line 43: '''ArmA 3''' '''ArmA 3''' − '''Project Lead''' - Bigstone + '''Project Lead''' - Sgt_Savage '''ArmA 3 Team''' '''ArmA 3 Team''' − Razorback - Eggbeast - Pookie - devilslayersbane - SoulDrinker - TeTeT - Sgt_Savage - Von Knudenberg - Siege - Alduric + Razorback - Eggbeast - TeTeT - Bigstone - londo - devilslayersbane - hcpookie - [email protected] - RamaMarines - Barden - Howells - Joe Wall - Crash - OpenDome - SuperOps - Jones - Shockley + In 2013 ArmA 3 Alpha was launched yet the game didn't reach "Full Release" until 2015. The team had started work early behind closed doors and the project was considered abandoned by the community, until the unexpected release of Unsung 3.0 in December of 2015 took the community by surprise. In 2013 ArmA 3 Alpha was launched yet the game didn't reach "Full Release" until 2015. The team had started work early behind closed doors and the project was considered abandoned by the community, until the unexpected release of Unsung 3.0 in December of 2015 took the community by surprise. + Since then there have been sequential updates at approximately 6 month intervals: + [https://forums.bistudio.com/forums/topic/186586-the-unsung-vietnam-war-mod-v30-alpha-released/ Unsung ALPHA] - December2015 + + [https://forums.bistudio.com/forums/topic/191070-the-unsung-vietnam-war-mod-30b-bravo-released/ Unsung BRAVO] - May 2016 + + [https://forums.bistudio.com/forums/topic/193364-the-unsung-vietnam-war-mod-30c-charlie-released/ Unsung CHARLIE] - August 2016 + + [https://forums.bistudio.com/forums/topic/200396-the-unsung-vietnam-war-mod-30d-delta-released/ Unsung DELTA] - December 2016 + + [https://forums.bistudio.com/forums/topic/176893-the-unsung-vietnam-mod-30-wip-thread/ Unsung ECHO] - eta June 2017 + + There have been many challenges working with the new Arma 3 engine, and especially ponds in Arma II maps, PhysX and new sounds. + The mod team has so far imported most of the materials from ArmA II, while upgrading every one of its 200+ weapons models and adding new islands and content. '''Mission''' '''Mission''' Line 66: Line 80: New applicants can contact either Bigstone or Sgt Savage through PM via BI forums New applicants can contact either Bigstone or Sgt Savage through PM via BI forums − − − − − − Under Construction Under Construction View the full article
  4. (2)

    (2) (RSS generated with FetchRss)View the full article
  5. Arma 2 OA SQF FlashLight [TechDemo] by LinkinPunk (shraibikus) (RSS generated with FetchRss)View the full article
  6. =BTC= Hearts and Minds by Giallustio & Vdauphin (RSS generated with FetchRss)View the full article
  7. (0)

    (0) (RSS generated with FetchRss)View the full article
  8. US Navy S.E.A.L.S and USAF Pararescue [SFF] by jarrad96 (RSS generated with FetchRss)View the full article
  9. Changed: Chat system Added: Chat rooms for lobby, private and system Added: Chat history with the up and down arrows it will recall last message up to 10 Tweaked: 311,141 and 911 now always show as red Damage system changed i hope for the better (needs testing) Known issues: Private chat not working
  10. ‎Introduction ← Older revision Revision as of 15:00, 29 April 2017 (3 intermediate revisions by the same user not shown) Line 37: Line 37: '''ArmA 2: CO Team''' '''ArmA 2: CO Team''' − Bigstone - Columdrum - Pookie - Eggbeast - Von Knudenberg - Spock - Showmaker + Bigstone - Columdrum - hcpookie - Eggbeast - Von Knudenberg - Spock - Showmaker In 2009 Bohemia Interactive released the second Armed Assault title and standalone DLC the following year. The arrival of ArmA 2 brought with it a boom in the Community, and the Unsung team where back at it, bringing their previous content to the newest title and improved engine. ArmA 2 Unsung can be seen as being a turning point in the Mod where huge improvements and an extremely large amount of new content was created. This turning point created one of the most authentic, realistic and enjoyable Vietnam era Experiences available. In 2009 Bohemia Interactive released the second Armed Assault title and standalone DLC the following year. The arrival of ArmA 2 brought with it a boom in the Community, and the Unsung team where back at it, bringing their previous content to the newest title and improved engine. ArmA 2 Unsung can be seen as being a turning point in the Mod where huge improvements and an extremely large amount of new content was created. This turning point created one of the most authentic, realistic and enjoyable Vietnam era Experiences available. Line 43: Line 43: '''ArmA 3''' '''ArmA 3''' − '''Project Lead''' - Bigstone + '''Project Lead''' - Sgt_Savage '''ArmA 3 Team''' '''ArmA 3 Team''' − Razorback - Eggbeast - Pookie - devilslayersbane - SoulDrinker - TeTeT - Sgt_Savage - Von Knudenberg - Siege - Alduric + Razorback - Eggbeast - TeTeT - Bigstone - devilslayersbane - hcpookie - [email protected] - RamaMarines - Barden - Howells - Joe Wall - Crash - OpenDome - SuperOps - Jones - Shockley + In 2013 ArmA 3 Alpha was launched yet the game didn't reach "Full Release" until 2015. The team had started work early behind closed doors and the project was considered abandoned by the community, until the unexpected release of Unsung 3.0 in December of 2015 took the community by surprise. In 2013 ArmA 3 Alpha was launched yet the game didn't reach "Full Release" until 2015. The team had started work early behind closed doors and the project was considered abandoned by the community, until the unexpected release of Unsung 3.0 in December of 2015 took the community by surprise. + Since then there have been sequential updates at approximately 6 month intervals: + [https://forums.bistudio.com/forums/topic/186586-the-unsung-vietnam-war-mod-v30-alpha-released/ Unsung ALPHA] - December2015 + + [https://forums.bistudio.com/forums/topic/191070-the-unsung-vietnam-war-mod-30b-bravo-released/ Unsung BRAVO] - May 2016 + + [https://forums.bistudio.com/forums/topic/193364-the-unsung-vietnam-war-mod-30c-charlie-released/ Unsung CHARLIE] - August 2016 + + [https://forums.bistudio.com/forums/topic/200396-the-unsung-vietnam-war-mod-30d-delta-released/ Unsung DELTA] - December 2016 + + [https://forums.bistudio.com/forums/topic/176893-the-unsung-vietnam-mod-30-wip-thread/ Unsung ECHO] - eta June 2017 + + There have been many challenges working with the new Arma 3 engine, and especially ponds in Arma II maps, PhysX and new sounds. + The mod team has so far imported most of the materials from ArmA II, while upgrading every one of its 200+ weapons models and adding new islands and content. '''Mission''' '''Mission''' Line 66: Line 80: New applicants can contact either Bigstone or Sgt Savage through PM via BI forums New applicants can contact either Bigstone or Sgt Savage through PM via BI forums − − − − − − Under Construction Under Construction View the full article
  11. ‎Order of Precedence ← Older revision Revision as of 00:34, 29 April 2017 Line 21: Line 21: * Using mission config param. You can add ''"\a3\functions_f\Params\paramDebugConsole.hpp"'' [[Arma 3 Mission Parameters|mission parameter]], where server host / admin can choose whether or not he'll allow debug console. * Using mission config param. You can add ''"\a3\functions_f\Params\paramDebugConsole.hpp"'' [[Arma 3 Mission Parameters|mission parameter]], where server host / admin can choose whether or not he'll allow debug console. ==== Order of Precedence ==== ==== Order of Precedence ==== − # [[Arma 3 Mission Parameters | Mission param]] is checked + # [[Arma 3 Mission Parameters | Mission param]] is checked. If is not defined then... − # [[description.ext]] param is checked + # [[description.ext]] param is checked. If is not defined then... − # [[Eden]] attribute option is checked + # [[Eden]] attribute option is checked. ==== BattlEye Filters ==== ==== BattlEye Filters ==== View the full article
  12. new interface ← Older revision Revision as of 18:22, 28 April 2017 Line 22: Line 22: Each error will have entry in .rpt file with more details. Each error will have entry in .rpt file with more details. <br><br> <br><br> + Since Arma 3 v1.69, <tt>RVExtensionVersion</tt> interface (see source code example below) has been added, which is called by the engine on extension load and expects extension version. This interface is designed to work with both, Linux and Windows. The max buffer size is 32 bytes. The version information will then appear in .[[rpt]] file like so: + <code>19:06:36 CallExtension loaded: test_extension (.\test_extension.dll) [1.0.0.1]</code> + <br> For more information see [[Extensions]]. For more information see [[Extensions]]. View the full article
  13. ← Older revision Revision as of 17:54, 28 April 2017 Line 4: Line 4: − Debug Console is an editing tool giving designer ability to check various states and execute custom code on fly. + Debug Console is an editing tool giving designer ability to check various states and execute custom code on the fly. [[File:A3 console mission.jpg|thumb|Debug Console in pause menu]] [[File:A3 console mission.jpg|thumb|Debug Console in pause menu]] View the full article
  14. (0)

    (0) (RSS generated with FetchRss)View the full article
  15. Radiation and Post-apocalyptic script DEMO by aliascartoons (RSS generated with FetchRss)View the full article