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ArMaTeC

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    76561198011018463
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    armatec2
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    http://cityliferpg.com

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    Im a keen coder and have put my life on hold so i can create the next gen of RPG's

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  1. BIKIDialogControls-Text

    ‎CT_STATIC=0 ← Older revision Revision as of 00:24, 26 July 2017 (2 intermediate revisions by the same user not shown) Line 14: Line 14: | '''autoplay''' | '''autoplay''' | boolean | boolean − | video only + | Whether or not to autostart .ogv/.ogg file set as texture − |- + − | '''blinkingPeriod''' + − | float (Seconds) + − | Makes the text start transparent, go to full opacity and back to full transparent in the amount of time specified. + − |- + − | '''key''' + − | string + − | a possibly quite useless xbox value + |- |- | '''loops''' | '''loops''' | integer | integer − | video only + | How many times to play video |- |- | '''lineSpacing''' | '''lineSpacing''' | float | float − | line spacing. Required, if the style was set to <tt>ST_MULTI</tt>. + | Line spacing, required if the style was set to <tt>ST_MULTI</tt> |- |- | '''fixedWidth''' | '''fixedWidth''' − | boolean? + | boolean − | + | Makes normal text like "LALALA" appear like "L A L A L A" |- |- | '''shadow''' | '''shadow''' − | float + | integer − | optional shadow style: 0 = none (default), 1 = drop shadow, 2 = outline + | Optional shadow style: 0 = none (default), 1 = drop shadow, 2 = outline |- |- + | '''colorShadow''' + | array + | Sets color of the shadow under text, when '''shadow''' = 1; + |- + | '''blinkingPeriod''' + | float + | Speed with which control blinks, i.e. smoothly and repeatedly changes opacity from 1 to 0 and back |}<br clear="all"> |}<br clear="all"> View the full article
  2. BIKIDialogControls-Text

    ‎CT_STATIC=0 ← Older revision Revision as of 00:12, 26 July 2017 (One intermediate revision by the same user not shown) Line 15: Line 15: | boolean | boolean | video only | video only − |- − | '''blinkingPeriod''' − | float (Seconds) − | Makes the text start transparent, go to full opacity and back to full transparent in the amount of time specified. − |- − | '''key''' − | string − | a possibly quite useless xbox value |- |- | '''loops''' | '''loops''' Line 30: Line 22: | '''lineSpacing''' | '''lineSpacing''' | float | float − | line spacing. Required, if the style was set to <tt>ST_MULTI</tt>. + | line spacing, required, if the style was set to <tt>ST_MULTI</tt> |- |- | '''fixedWidth''' | '''fixedWidth''' − | boolean? + | boolean − | + | makes normal text like "LALALA" appear like "L A L A L A" |- |- | '''shadow''' | '''shadow''' Line 40: Line 32: | optional shadow style: 0 = none (default), 1 = drop shadow, 2 = outline | optional shadow style: 0 = none (default), 1 = drop shadow, 2 = outline |- |- + | '''colorShadow''' + | array + | Sets color of the shadow under text, when '''shadow''' = 1; |}<br clear="all"> |}<br clear="all"> View the full article
  3. BIKIDialog Control

    ‎Control Types Defines ← Older revision Revision as of 23:48, 25 July 2017 (8 intermediate revisions by the same user not shown) Line 338: Line 338: | [[CT_HTML]] || 9 || 0x09 || | [[CT_HTML]] || 9 || 0x09 || |- |- − | [[CT_STATIC_SKEW]] || 10 || 0x0A || + | CT_STATIC_SKEW || 10 || 0x0A || |- |- | [[CT_ACTIVETEXT]] || 11 || 0x0B || | [[CT_ACTIVETEXT]] || 11 || 0x0B || Line 352: Line 352: | [[CT_SHORTCUTBUTTON]] || 16 || 0x10 || | [[CT_SHORTCUTBUTTON]] || 16 || 0x10 || |- |- − | [[CT_HITZONES]] || 17 || 0x11 || + | CT_HITZONES || 17 || 0x11 || |- |- − | [[CT_VEHICLETOGGLES]] || 18 || 0x12 || + | CT_VEHICLETOGGLES || 18 || 0x12 || |- |- − | [[CT_CONTROLS_TABLE]] || 19 || 0x13 || + | CT_CONTROLS_TABLE || 19 || 0x13 || |- |- | [[CT_XKEYDESC]] || 40 || 0x28 || | [[CT_XKEYDESC]] || 40 || 0x28 || |- |- − | [[CT_XBUTTON]] || 41 || 0x29 || + | CT_XBUTTON || 41 || 0x29 || |- |- | [[CT_XLISTBOX]] || 42 || 0x2A || | [[CT_XLISTBOX]] || 42 || 0x2A || Line 370: Line 370: | [[CT_ANIMATED_TEXTURE]] || 45 || 0x2D || | [[CT_ANIMATED_TEXTURE]] || 45 || 0x2D || |- |- − | [[CT_MENU]] || 46 || 0x2E || Arma 3 (EDEN) + | CT_MENU || 46 || 0x2E || Arma 3 (EDEN) |- |- − | [[CT_MENU_STRIP]] || 47 || 0x2F || Arma 3 (EDEN) + | CT_MENU_STRIP || 47 || 0x2F || Arma 3 (EDEN) |- |- − | [[CT_RADIAL_MENU]] || 48 || 0x30 || + | CT_CHECKBOX || 77 || 0x4D || Arma 3 − |- + − | [[CT_CHECKBOX]] || 77 || 0x4D || Arma 3 + |- |- | [[CT_OBJECT]] || 80 || 0x50 || | [[CT_OBJECT]] || 80 || 0x50 || Line 384: Line 382: | [[CT_OBJECT_CONTAINER]] || 82 || 0x52 || | [[CT_OBJECT_CONTAINER]] || 82 || 0x52 || |- |- − | [[CT_OBJECT_CONT_ANIM]] || 83 || 0x53 || + | CT_OBJECT_CONT_ANIM || 83 || 0x53 || |- |- | [[CT_LINEBREAK]] || 98 || 0x62 || | [[CT_LINEBREAK]] || 98 || 0x62 || Line 396: Line 394: | [[CT_LISTNBOX]] || 102 || 0x66 || | [[CT_LISTNBOX]] || 102 || 0x66 || |- |- − | [[CT_ITEMSLOT]] || 103 || 0x67 || + | CT_ITEMSLOT || 103 || 0x67 || |- |- − | [[CT_LISTNBOX_CHECKABLE]] || 104 || 0x68 || + | CT_LISTNBOX_CHECKABLE || 104 || 0x68 || |- |- − | [[CT_VEHICLE_DIRECTION]] || 105 || 0x69 || + | CT_VEHICLE_DIRECTION || 105 || 0x69 || |} |} ===Control Types Defines=== ===Control Types Defines=== Line 432: Line 430: #define CT_MENU 46 #define CT_MENU 46 #define CT_MENU_STRIP 47 #define CT_MENU_STRIP 47 − #define CT_RADIAL_MENU 48 #define CT_CHECKBOX 77 #define CT_CHECKBOX 77 #define CT_OBJECT 80 #define CT_OBJECT 80 Line 449: Line 446: ==CONTROL STYLES== ==CONTROL STYLES== − ===Common Styles=== + ===[[CT_STATIC]] Specific Styles=== + + {| class="bikitable" {| class="bikitable" ! Define !! Decimal !! Hexadecimal !! Remark ! Define !! Decimal !! Hexadecimal !! Remark |- |- − | ST_POS || 15 || 0x0F || + | ST_LEFT || 0 || 0x00 || Default, text left aligned |- |- − | ST_HPOS || 3 || 0x03 || + | ST_RIGHT || 1 || 0x01 || Modifier, adding this to another style will force text to be aligned to the right |- |- − | ST_VPOS || 12 || 0x0C || + | ST_CENTER || 2 || 0x02 || Modifier, adding this to another style will force text to be centered − |- + − | ST_LEFT || 0 || 0x00 || + − |- + − | ST_RIGHT || 1 || 0x01 || + − |- + − | ST_CENTER || 2 || 0x02 || + |- |- | ST_DOWN || 4 || 0x04 || | ST_DOWN || 4 || 0x04 || Line 469: Line 462: | ST_UP || 8 || 0x08 || | ST_UP || 8 || 0x08 || |- |- − | ST_VCENTER || 12 || 0x0C || + | ST_VCENTER || 12 || 0x0C || ST_DOWN + ST_UP − |- + − | ST_TYPE || 240 || 0xF0 || + |- |- − | ST_SINGLE || 0 || 0x00 || + | ST_SINGLE || 0 || 0x00 || Plain single line box without a border |- |- − | ST_MULTI || 16 || 0x10 || + | ST_MULTI || 16 || 0x10 || Plain multiple line box with a slight border. To remove border add 512 (+ ST_NO_RECT) to the style (style 528, 529 and 530 are therefore border-less). Additional parameter ''lineSpacing'' is required for this style. ''lineSpacing'' = 1; is normal line spacing. Any '''\n''' character in the text string will be interpreted as new line. |- |- − | ST_TITLE_BAR || 32 || 0x20 || + | ST_TITLE_BAR || 32 || 0x20 || Plain single line box with semi-transparent background and somewhat embossed border. When this style is used, the dialog containing control becomes draggable by this control |- |- − | ST_PICTURE || 48 || 0x30 || + | ST_PICTURE || 48 || 0x30 || Border-less picture box. Text string is treated as a path to a texture. Alignment has no effect. The texture is stretched to fit the box by default. To force original aspect ratio add 2048 (+ ST_KEEP_ASPECT_RATIO) to the style. Background is ignored, ''colorText'' controls texture colour and opacity |- |- | ST_FRAME || 64 || 0x40 || Legend like frame without background with text showing over the frame edge. Alignment has no effect. ''colorText'' defines both text and frame colour | ST_FRAME || 64 || 0x40 || Legend like frame without background with text showing over the frame edge. Alignment has no effect. ''colorText'' defines both text and frame colour Line 489: Line 480: | ST_GROUP_BOX2 || 112 || 0x70 || Plain single line box, same as ST_SINGLE, only with a slight border similar to ST_MULTI box border | ST_GROUP_BOX2 || 112 || 0x70 || Plain single line box, same as ST_SINGLE, only with a slight border similar to ST_MULTI box border |- |- − | ST_HUD_BACKGROUND || 128 || 0x80 || + | ST_HUD_BACKGROUND || 128 || 0x80 || Sets special texture for corners. It was used for rounded corners in OFP, Arma and Arma 2. In Arma 3, square corners are used everywhere, so the texture is adapted to the unified style, but the technology is not removed. In Arma 3 it looks the same as normal ST_SINGLE. Corner textures are defined in <tt>[[configFile]] >> "CfgInGameUI" >> "imageCornerElement"</tt> (can be set only globally for the whole game, not per control)” |- |- − | ST_TILE_PICTURE || 144 || 0x90 || ''tileH'' and ''tileW'' params required for tiled image + | ST_TILE_PICTURE || 144 || 0x90 || The picture is tiled according to ''tileH'' and ''tileW'' values. To force tiled picture to keep aspect ratio of original image, add 2048 (+ ST_KEEP_ASPECT_RATIO) to the style. |- |- | ST_WITH_RECT || 160 || 0xA0 || Single line box frame, similar to ST_FRAME box. The text however is displayed inside the frame. Frame and text colour are set with ''colorText'' | ST_WITH_RECT || 160 || 0xA0 || Single line box frame, similar to ST_FRAME box. The text however is displayed inside the frame. Frame and text colour are set with ''colorText'' Line 497: Line 488: | ST_LINE || 176 || 0xB0 || Diagonal line going from left top corner to bottom right corner. To control line direction, width ''w'' and height ''h'' parameters of the box could be negative. Line and text colour are set with ''colorText'' | ST_LINE || 176 || 0xB0 || Diagonal line going from left top corner to bottom right corner. To control line direction, width ''w'' and height ''h'' parameters of the box could be negative. Line and text colour are set with ''colorText'' |- |- − | ST_UPPERCASE || 192 || 0xC0 || forces all control text to upper case + | ST_UPPERCASE || 192 || 0xC0 || Forces control text to upper case |- |- − | ST_LOWERCASE || 208 || 0xD0 || forces all control text to lower case + | ST_LOWERCASE || 208 || 0xD0 || Forces control text to lower case |- |- − | ST_ADDITIONAL_INFO || 3840 || 0x0F00 || + | ST_ADDITIONAL_INFO || 3840 || 0x0F00 || ST_SHADOW + ST_NO_RECT + SL_HORZ + ST_KEEP_ASPECT_RATIO |- |- | ST_SHADOW || 256 || 0x0100 || | ST_SHADOW || 256 || 0x0100 || Line 507: Line 498: | ST_NO_RECT || 512 || 0x0200 || this style works for [[CT_STATIC]] in conjunction with ST_MULTI | ST_NO_RECT || 512 || 0x0200 || this style works for [[CT_STATIC]] in conjunction with ST_MULTI |- |- − | ST_KEEP_ASPECT_RATIO || 2048 || 0x0800 || + | ST_KEEP_ASPECT_RATIO || 2048 || 0x0800 || When used with image or texture, stops it from stretching to fit the control |- |- | ST_TITLE || 34 || 0x22 || ST_TITLE_BAR + ST_CENTER | ST_TITLE || 34 || 0x22 || ST_TITLE_BAR + ST_CENTER Line 540: Line 531: | LB_TEXTURES || 16 || 0x10 || | LB_TEXTURES || 16 || 0x10 || |- |- − | LB_MULTI || 32 || 0x20 || + | LB_MULTI || 32 || 0x20 || Makes [[CT_LISTBOX]] multi-selectable (see also [[lbSetCurSel]], [[lbCurSel]], [[lbSetSelected]], [[lbSelection]]) − |} + |} ===[[CT_TREE]] Specific Styles=== ===[[CT_TREE]] Specific Styles=== View the full article
  4. BIKIDialog Control

    ‎CT_STATIC Specific Styles ← Older revision Revision as of 23:29, 25 July 2017 (5 intermediate revisions by the same user not shown) Line 449: Line 449: ==CONTROL STYLES== ==CONTROL STYLES== − ===Common Styles=== + ===[[CT_STATIC]] Specific Styles=== + + {| class="bikitable" {| class="bikitable" ! Define !! Decimal !! Hexadecimal !! Remark ! Define !! Decimal !! Hexadecimal !! Remark |- |- − | ST_POS || 15 || 0x0F || + | ST_LEFT || 0 || 0x00 || Default, text left aligned − |- + − | ST_HPOS || 3 || 0x03 || + − |- + − | ST_VPOS || 12 || 0x0C || + − |- + − | ST_LEFT || 0 || 0x00 || + |- |- − | ST_RIGHT || 1 || 0x01 || + | ST_RIGHT || 1 || 0x01 || Modifier, adding this to another style will force text to be aligned to the right |- |- − | ST_CENTER || 2 || 0x02 || + | ST_CENTER || 2 || 0x02 || Modifier, adding this to another style will force text to be centered |- |- | ST_DOWN || 4 || 0x04 || | ST_DOWN || 4 || 0x04 || Line 469: Line 465: | ST_UP || 8 || 0x08 || | ST_UP || 8 || 0x08 || |- |- − | ST_VCENTER || 12 || 0x0C || + | ST_VCENTER || 12 || 0x0C || ST_DOWN + ST_UP |- |- − | ST_TYPE || 240 || 0xF0 || + | ST_SINGLE || 0 || 0x00 || Plain single line box without a border |- |- − | ST_SINGLE || 0 || 0x00 || + | ST_MULTI || 16 || 0x10 || Plain multiple line box with a slight border. To remove border add 512 (+ ST_NO_RECT) to the style (style 528, 529 and 530 are therefore border-less). Additional parameter ''lineSpacing'' is required for this style. ''lineSpacing'' = 1; is normal line spacing. Any '''\n''' character in the text string will be interpreted as new line. |- |- − | ST_MULTI || 16 || 0x10 || + | ST_TITLE_BAR || 32 || 0x20 || Plain single line box with semi-transparent background and somewhat embossed border. When this style is used, the dialog containing control becomes draggable by this control |- |- − | ST_TITLE_BAR || 32 || 0x20 || + | ST_PICTURE || 48 || 0x30 || Border-less picture box. Text string is treated as a path to a texture. Alignment has no effect. The texture is stretched to fit the box by default. To force original aspect ratio add 2048 (+ ST_KEEP_ASPECT_RATIO) to the style. Background is ignored, ''colorText'' controls texture colour and opacity − |- + − | ST_PICTURE || 48 || 0x30 || + |- |- | ST_FRAME || 64 || 0x40 || Legend like frame without background with text showing over the frame edge. Alignment has no effect. ''colorText'' defines both text and frame colour | ST_FRAME || 64 || 0x40 || Legend like frame without background with text showing over the frame edge. Alignment has no effect. ''colorText'' defines both text and frame colour Line 489: Line 483: | ST_GROUP_BOX2 || 112 || 0x70 || Plain single line box, same as ST_SINGLE, only with a slight border similar to ST_MULTI box border | ST_GROUP_BOX2 || 112 || 0x70 || Plain single line box, same as ST_SINGLE, only with a slight border similar to ST_MULTI box border |- |- − | ST_HUD_BACKGROUND || 128 || 0x80 || + | ST_HUD_BACKGROUND || 128 || 0x80 || Sets special texture for corners. It was used for rounded corners in OFP, Arma and Arma 2. In Arma 3, square corners are used everywhere, so the texture is adapted to the unified style, but the technology is not removed. In Arma 3 it looks the same as normal ST_SINGLE. Corner textures are defined in <tt>[[configFile]] >> "CfgInGameUI" >> "imageCornerElement"</tt> (can be set only globally for the whole game, not per control)” |- |- − | ST_TILE_PICTURE || 144 || 0x90 || ''tileH'' and ''tileW'' params required for tiled image + | ST_TILE_PICTURE || 144 || 0x90 || The picture is tiled according to ''tileH'' and ''tileW'' values. To force tiled picture to keep aspect ratio of original image, add 2048 (+ ST_KEEP_ASPECT_RATIO) to the style. |- |- | ST_WITH_RECT || 160 || 0xA0 || Single line box frame, similar to ST_FRAME box. The text however is displayed inside the frame. Frame and text colour are set with ''colorText'' | ST_WITH_RECT || 160 || 0xA0 || Single line box frame, similar to ST_FRAME box. The text however is displayed inside the frame. Frame and text colour are set with ''colorText'' Line 497: Line 491: | ST_LINE || 176 || 0xB0 || Diagonal line going from left top corner to bottom right corner. To control line direction, width ''w'' and height ''h'' parameters of the box could be negative. Line and text colour are set with ''colorText'' | ST_LINE || 176 || 0xB0 || Diagonal line going from left top corner to bottom right corner. To control line direction, width ''w'' and height ''h'' parameters of the box could be negative. Line and text colour are set with ''colorText'' |- |- − | ST_UPPERCASE || 192 || 0xC0 || forces all control text to upper case + | ST_UPPERCASE || 192 || 0xC0 || Forces control text to upper case |- |- − | ST_LOWERCASE || 208 || 0xD0 || forces all control text to lower case + | ST_LOWERCASE || 208 || 0xD0 || Forces control text to lower case |- |- − | ST_ADDITIONAL_INFO || 3840 || 0x0F00 || + | ST_ADDITIONAL_INFO || 3840 || 0x0F00 || ST_SHADOW + ST_NO_RECT + SL_HORZ + ST_KEEP_ASPECT_RATIO |- |- | ST_SHADOW || 256 || 0x0100 || | ST_SHADOW || 256 || 0x0100 || Line 507: Line 501: | ST_NO_RECT || 512 || 0x0200 || this style works for [[CT_STATIC]] in conjunction with ST_MULTI | ST_NO_RECT || 512 || 0x0200 || this style works for [[CT_STATIC]] in conjunction with ST_MULTI |- |- − | ST_KEEP_ASPECT_RATIO || 2048 || 0x0800 || + | ST_KEEP_ASPECT_RATIO || 2048 || 0x0800 || When used with image or texture, stops it from stretching to fit the control |- |- | ST_TITLE || 34 || 0x22 || ST_TITLE_BAR + ST_CENTER | ST_TITLE || 34 || 0x22 || ST_TITLE_BAR + ST_CENTER Line 540: Line 534: | LB_TEXTURES || 16 || 0x10 || | LB_TEXTURES || 16 || 0x10 || |- |- − | LB_MULTI || 32 || 0x20 || + | LB_MULTI || 32 || 0x20 || Makes [[CT_LISTBOX]] multi-selectable (see also [[lbSetCurSel]], [[lbCurSel]], [[lbSetSelected]], [[lbSelection]]) − |} + |} ===[[CT_TREE]] Specific Styles=== ===[[CT_TREE]] Specific Styles=== View the full article
  5. BIKIDialog Control

    ‎CT_STATIC Specific Styles ← Older revision Revision as of 22:53, 25 July 2017 (4 intermediate revisions by the same user not shown) Line 449: Line 449: ==CONTROL STYLES== ==CONTROL STYLES== − ===Common Styles=== + ===[[CT_STATIC]] Specific Styles=== {| class="bikitable" {| class="bikitable" ! Define !! Decimal !! Hexadecimal !! Remark ! Define !! Decimal !! Hexadecimal !! Remark |- |- − | ST_POS || 15 || 0x0F || + | ST_POS || 15 || 0x0F || This is not a valid style, but rather value used for bitwise filtering of other ST_ positionings |- |- | ST_HPOS || 3 || 0x03 || | ST_HPOS || 3 || 0x03 || Line 459: Line 459: | ST_VPOS || 12 || 0x0C || | ST_VPOS || 12 || 0x0C || |- |- − | ST_LEFT || 0 || 0x00 || + | ST_LEFT || 0 || 0x00 || Default, text left aligned |- |- − | ST_RIGHT || 1 || 0x01 || + | ST_RIGHT || 1 || 0x01 || Modifier, adding this to another style will force text to be aligned to the right |- |- − | ST_CENTER || 2 || 0x02 || + | ST_CENTER || 2 || 0x02 || Modifier, adding this to another style will force text to be centered |- |- | ST_DOWN || 4 || 0x04 || | ST_DOWN || 4 || 0x04 || Line 471: Line 471: | ST_VCENTER || 12 || 0x0C || | ST_VCENTER || 12 || 0x0C || |- |- − | ST_TYPE || 240 || 0xF0 || + | ST_TYPE || 240 || 0xF0 || Just like ST_POS, this is also a helper and not a proper style |- |- − | ST_SINGLE || 0 || 0x00 || + | ST_SINGLE || 0 || 0x00 || Plain single line box without a border |- |- − | ST_MULTI || 16 || 0x10 || + | ST_MULTI || 16 || 0x10 || Plain multiple line box with a slight border. To remove border add 512 (+ ST_NO_RECT) to the style (style 528, 529 and 530 are therefore border-less). Additional parameter ''lineSpacing'' is required for this style. ''lineSpacing'' = 1; is normal line spacing. Any '''\n''' character in the text string will be interpreted as new line. |- |- − | ST_TITLE_BAR || 32 || 0x20 || + | ST_TITLE_BAR || 32 || 0x20 || Plain single line box with semi-transparent background and somewhat embossed border. When this style is used, the dialog containing control becomes draggable by this control |- |- − | ST_PICTURE || 48 || 0x30 || + | ST_PICTURE || 48 || 0x30 || Border-less picture box. Text string is treated as a path to a texture. Alignment has no effect. The texture is stretched to fit the box by default. To force original aspect ratio add 2048 (+ ST_KEEP_ASPECT_RATIO) to the style. Background is ignored, ''colorText'' controls texture colour and opacity |- |- | ST_FRAME || 64 || 0x40 || Legend like frame without background with text showing over the frame edge. Alignment has no effect. ''colorText'' defines both text and frame colour | ST_FRAME || 64 || 0x40 || Legend like frame without background with text showing over the frame edge. Alignment has no effect. ''colorText'' defines both text and frame colour Line 489: Line 489: | ST_GROUP_BOX2 || 112 || 0x70 || Plain single line box, same as ST_SINGLE, only with a slight border similar to ST_MULTI box border | ST_GROUP_BOX2 || 112 || 0x70 || Plain single line box, same as ST_SINGLE, only with a slight border similar to ST_MULTI box border |- |- − | ST_HUD_BACKGROUND || 128 || 0x80 || + | ST_HUD_BACKGROUND || 128 || 0x80 || Sets special texture for corners. It was used for rounded corners in OFP, Arma and Arma 2. In Arma 3, square corners are used everywhere, so the texture is adapted to the unified style, but the technology is not removed. In Arma 3 it looks the same as normal ST_SINGLE. Corner textures are defined in <tt>[[configFile]] >> "CfgInGameUI" >> "imageCornerElement"</tt> (can be set only globally for the whole game, not per control)” |- |- − | ST_TILE_PICTURE || 144 || 0x90 || ''tileH'' and ''tileW'' params required for tiled image + | ST_TILE_PICTURE || 144 || 0x90 || The picture is tiled according to ''tileH'' and ''tileW'' values. To force tiled picture to keep aspect ratio of original image, add 2048 (+ ST_KEEP_ASPECT_RATIO) to the style. |- |- | ST_WITH_RECT || 160 || 0xA0 || Single line box frame, similar to ST_FRAME box. The text however is displayed inside the frame. Frame and text colour are set with ''colorText'' | ST_WITH_RECT || 160 || 0xA0 || Single line box frame, similar to ST_FRAME box. The text however is displayed inside the frame. Frame and text colour are set with ''colorText'' Line 497: Line 497: | ST_LINE || 176 || 0xB0 || Diagonal line going from left top corner to bottom right corner. To control line direction, width ''w'' and height ''h'' parameters of the box could be negative. Line and text colour are set with ''colorText'' | ST_LINE || 176 || 0xB0 || Diagonal line going from left top corner to bottom right corner. To control line direction, width ''w'' and height ''h'' parameters of the box could be negative. Line and text colour are set with ''colorText'' |- |- − | ST_UPPERCASE || 192 || 0xC0 || forces all control text to upper case + | ST_UPPERCASE || 192 || 0xC0 || Forces control text to upper case |- |- − | ST_LOWERCASE || 208 || 0xD0 || forces all control text to lower case + | ST_LOWERCASE || 208 || 0xD0 || Forces control text to lower case |- |- | ST_ADDITIONAL_INFO || 3840 || 0x0F00 || | ST_ADDITIONAL_INFO || 3840 || 0x0F00 || Line 507: Line 507: | ST_NO_RECT || 512 || 0x0200 || this style works for [[CT_STATIC]] in conjunction with ST_MULTI | ST_NO_RECT || 512 || 0x0200 || this style works for [[CT_STATIC]] in conjunction with ST_MULTI |- |- − | ST_KEEP_ASPECT_RATIO || 2048 || 0x0800 || + | ST_KEEP_ASPECT_RATIO || 2048 || 0x0800 || When used with image or texture, stops it from stretching to fit the control |- |- | ST_TITLE || 34 || 0x22 || ST_TITLE_BAR + ST_CENTER | ST_TITLE || 34 || 0x22 || ST_TITLE_BAR + ST_CENTER Line 540: Line 540: | LB_TEXTURES || 16 || 0x10 || | LB_TEXTURES || 16 || 0x10 || |- |- − | LB_MULTI || 32 || 0x20 || + | LB_MULTI || 32 || 0x20 || Makes [[CT_LISTBOX]] multi-selectable (see also [[lbSetCurSel]], [[lbCurSel]], [[lbSetSelected]], [[lbSelection]]) − |} + |} ===[[CT_TREE]] Specific Styles=== ===[[CT_TREE]] Specific Styles=== View the full article
  6. BIKIDialog Control

    ‎Common Styles ← Older revision Revision as of 22:45, 25 July 2017 (2 intermediate revisions by the same user not shown) Line 453: Line 453: ! Define !! Decimal !! Hexadecimal !! Remark ! Define !! Decimal !! Hexadecimal !! Remark |- |- − | ST_POS || 15 || 0x0F || + | ST_POS || 15 || 0x0F || This is not a valid style, but rather value used for bitwise filtering of other ST_ positionings |- |- | ST_HPOS || 3 || 0x03 || | ST_HPOS || 3 || 0x03 || Line 459: Line 459: | ST_VPOS || 12 || 0x0C || | ST_VPOS || 12 || 0x0C || |- |- − | ST_LEFT || 0 || 0x00 || + | ST_LEFT || 0 || 0x00 || Default, text left aligned |- |- − | ST_RIGHT || 1 || 0x01 || + | ST_RIGHT || 1 || 0x01 || Modifier, adding this to another style will force text to be aligned to the right |- |- − | ST_CENTER || 2 || 0x02 || + | ST_CENTER || 2 || 0x02 || Modifier, adding this to another style will force text to be centered |- |- | ST_DOWN || 4 || 0x04 || | ST_DOWN || 4 || 0x04 || Line 473: Line 473: | ST_TYPE || 240 || 0xF0 || | ST_TYPE || 240 || 0xF0 || |- |- − | ST_SINGLE || 0 || 0x00 || + | ST_SINGLE || 0 || 0x00 || Plain single line box without a border |- |- − | ST_MULTI || 16 || 0x10 || + | ST_MULTI || 16 || 0x10 || Plain multiple line box with a slight border. To remove border add 512 (+ ST_NO_RECT) to the style (style 528, 529 and 530 are therefore border-less). Additional parameter ''lineSpacing'' is required for this style. ''lineSpacing'' = 1; is normal line spacing. Any '''\n''' character in the text string will be interpreted as new line. |- |- − | ST_TITLE_BAR || 32 || 0x20 || + | ST_TITLE_BAR || 32 || 0x20 || Plain single line box with semi-transparent background and somewhat embossed border. When this style is used, the dialog containing control becomes draggable by this control |- |- − | ST_PICTURE || 48 || 0x30 || + | ST_PICTURE || 48 || 0x30 || Border-less picture box. Text string is treated as a path to a texture. Alignment has no effect. The texture is stretched to fit the box by default. To force original aspect ratio add 2048 (+ ST_KEEP_ASPECT_RATIO) to the style. Background is ignored, ''colorText'' controls texture colour and opacity |- |- | ST_FRAME || 64 || 0x40 || Legend like frame without background with text showing over the frame edge. Alignment has no effect. ''colorText'' defines both text and frame colour | ST_FRAME || 64 || 0x40 || Legend like frame without background with text showing over the frame edge. Alignment has no effect. ''colorText'' defines both text and frame colour Line 489: Line 489: | ST_GROUP_BOX2 || 112 || 0x70 || Plain single line box, same as ST_SINGLE, only with a slight border similar to ST_MULTI box border | ST_GROUP_BOX2 || 112 || 0x70 || Plain single line box, same as ST_SINGLE, only with a slight border similar to ST_MULTI box border |- |- − | ST_HUD_BACKGROUND || 128 || 0x80 || + | ST_HUD_BACKGROUND || 128 || 0x80 || Sets special texture for corners. It was used for rounded corners in OFP, Arma and Arma 2. In Arma 3, square corners are used everywhere, so the texture is adapted to the unified style, but the technology is not removed. In Arma 3 it looks the same as normal ST_SINGLE. Corner textures are defined in <tt>[[configFile]] >> "CfgInGameUI" >> "imageCornerElement"</tt> (can be set only globally for the whole game, not per control)” |- |- − | ST_TILE_PICTURE || 144 || 0x90 || ''tileH'' and ''tileW'' params required for tiled image + | ST_TILE_PICTURE || 144 || 0x90 || The picture is tiled according to ''tileH'' and ''tileW'' values. To force tiled picture to keep aspect ratio of original image, add 2048 (+ ST_KEEP_ASPECT_RATIO) to the style. |- |- | ST_WITH_RECT || 160 || 0xA0 || Single line box frame, similar to ST_FRAME box. The text however is displayed inside the frame. Frame and text colour are set with ''colorText'' | ST_WITH_RECT || 160 || 0xA0 || Single line box frame, similar to ST_FRAME box. The text however is displayed inside the frame. Frame and text colour are set with ''colorText'' Line 497: Line 497: | ST_LINE || 176 || 0xB0 || Diagonal line going from left top corner to bottom right corner. To control line direction, width ''w'' and height ''h'' parameters of the box could be negative. Line and text colour are set with ''colorText'' | ST_LINE || 176 || 0xB0 || Diagonal line going from left top corner to bottom right corner. To control line direction, width ''w'' and height ''h'' parameters of the box could be negative. Line and text colour are set with ''colorText'' |- |- − | ST_UPPERCASE || 192 || 0xC0 || forces all control text to upper case + | ST_UPPERCASE || 192 || 0xC0 || Forces control text to upper case |- |- − | ST_LOWERCASE || 208 || 0xD0 || forces all control text to lower case + | ST_LOWERCASE || 208 || 0xD0 || Forces control text to lower case |- |- | ST_ADDITIONAL_INFO || 3840 || 0x0F00 || | ST_ADDITIONAL_INFO || 3840 || 0x0F00 || Line 507: Line 507: | ST_NO_RECT || 512 || 0x0200 || this style works for [[CT_STATIC]] in conjunction with ST_MULTI | ST_NO_RECT || 512 || 0x0200 || this style works for [[CT_STATIC]] in conjunction with ST_MULTI |- |- − | ST_KEEP_ASPECT_RATIO || 2048 || 0x0800 || + | ST_KEEP_ASPECT_RATIO || 2048 || 0x0800 || When used with image or texture, stops it from stretching to fit the control |- |- | ST_TITLE || 34 || 0x22 || ST_TITLE_BAR + ST_CENTER | ST_TITLE || 34 || 0x22 || ST_TITLE_BAR + ST_CENTER Line 540: Line 540: | LB_TEXTURES || 16 || 0x10 || | LB_TEXTURES || 16 || 0x10 || |- |- − | LB_MULTI || 32 || 0x20 || + | LB_MULTI || 32 || 0x20 || Makes [[CT_LISTBOX]] multi-selectable (see also [[lbSetCurSel]], [[lbCurSel]], [[lbSetSelected]], [[lbSelection]]) − |} + |} ===[[CT_TREE]] Specific Styles=== ===[[CT_TREE]] Specific Styles=== View the full article
  7. BIKIDialog Control

    ‎CT_LISTBOX Specific Styles ← Older revision Revision as of 22:28, 25 July 2017 (One intermediate revision by the same user not shown) Line 459: Line 459: | ST_VPOS || 12 || 0x0C || | ST_VPOS || 12 || 0x0C || |- |- − | ST_LEFT || 0 || 0x00 || + | ST_LEFT || 0 || 0x00 || Default, text left aligned |- |- − | ST_RIGHT || 1 || 0x01 || + | ST_RIGHT || 1 || 0x01 || Modifier, adding this to another style will force text to be aligned to the right |- |- − | ST_CENTER || 2 || 0x02 || + | ST_CENTER || 2 || 0x02 || Modifier, adding this to another style will force text to be centered |- |- | ST_DOWN || 4 || 0x04 || | ST_DOWN || 4 || 0x04 || Line 473: Line 473: | ST_TYPE || 240 || 0xF0 || | ST_TYPE || 240 || 0xF0 || |- |- − | ST_SINGLE || 0 || 0x00 || + | ST_SINGLE || 0 || 0x00 || Plain single line box without a border |- |- − | ST_MULTI || 16 || 0x10 || + | ST_MULTI || 16 || 0x10 || Plain multiple line box with a slight border. To remove border add 512 (+ ST_NO_RECT) to the style (style 528, 529 and 530 are therefore border-less). Additional parameter ''lineSpacing'' is required for this style. ''lineSpacing'' = 1; is normal line spacing. Any '''\n''' character in the text string will be interpreted as new line. |- |- − | ST_TITLE_BAR || 32 || 0x20 || + | ST_TITLE_BAR || 32 || 0x20 || Plain single line box with semi-transparent background and somewhat embossed border. When this style is used, the dialog containing control becomes draggable by this control |- |- − | ST_PICTURE || 48 || 0x30 || + | ST_PICTURE || 48 || 0x30 || Border-less picture box. Text string is treated as a path to a texture. Alignment has no effect. The texture is stretched to fit the box by default. To force original aspect ratio add 2048 (+ ST_KEEP_ASPECT_RATIO) to the style. Background is ignored, ''colorText'' controls texture colour and opacity |- |- | ST_FRAME || 64 || 0x40 || Legend like frame without background with text showing over the frame edge. Alignment has no effect. ''colorText'' defines both text and frame colour | ST_FRAME || 64 || 0x40 || Legend like frame without background with text showing over the frame edge. Alignment has no effect. ''colorText'' defines both text and frame colour Line 489: Line 489: | ST_GROUP_BOX2 || 112 || 0x70 || Plain single line box, same as ST_SINGLE, only with a slight border similar to ST_MULTI box border | ST_GROUP_BOX2 || 112 || 0x70 || Plain single line box, same as ST_SINGLE, only with a slight border similar to ST_MULTI box border |- |- − | ST_HUD_BACKGROUND || 128 || 0x80 || + | ST_HUD_BACKGROUND || 128 || 0x80 || Sets special texture for corners. It was used for rounded corners in OFP, Arma and Arma 2. In Arma 3, square corners are used everywhere, so the texture is adapted to the unified style, but the technology is not removed. In Arma 3 it looks the same as normal ST_SINGLE. Corner textures are defined in <tt>[[configFile]] >> "CfgInGameUI" >> "imageCornerElement"</tt> (can be set only globally for the whole game, not per control)” |- |- − | ST_TILE_PICTURE || 144 || 0x90 || ''tileH'' and ''tileW'' params required for tiled image + | ST_TILE_PICTURE || 144 || 0x90 || The picture is tiled according to ''tileH'' and ''tileW'' values. To force tiled picture to keep aspect ratio of original image, add 2048 (+ ST_KEEP_ASPECT_RATIO) to the style. |- |- | ST_WITH_RECT || 160 || 0xA0 || Single line box frame, similar to ST_FRAME box. The text however is displayed inside the frame. Frame and text colour are set with ''colorText'' | ST_WITH_RECT || 160 || 0xA0 || Single line box frame, similar to ST_FRAME box. The text however is displayed inside the frame. Frame and text colour are set with ''colorText'' Line 497: Line 497: | ST_LINE || 176 || 0xB0 || Diagonal line going from left top corner to bottom right corner. To control line direction, width ''w'' and height ''h'' parameters of the box could be negative. Line and text colour are set with ''colorText'' | ST_LINE || 176 || 0xB0 || Diagonal line going from left top corner to bottom right corner. To control line direction, width ''w'' and height ''h'' parameters of the box could be negative. Line and text colour are set with ''colorText'' |- |- − | ST_UPPERCASE || 192 || 0xC0 || forces all control text to upper case + | ST_UPPERCASE || 192 || 0xC0 || Forces control text to upper case |- |- − | ST_LOWERCASE || 208 || 0xD0 || forces all control text to lower case + | ST_LOWERCASE || 208 || 0xD0 || Forces control text to lower case |- |- | ST_ADDITIONAL_INFO || 3840 || 0x0F00 || | ST_ADDITIONAL_INFO || 3840 || 0x0F00 || Line 507: Line 507: | ST_NO_RECT || 512 || 0x0200 || this style works for [[CT_STATIC]] in conjunction with ST_MULTI | ST_NO_RECT || 512 || 0x0200 || this style works for [[CT_STATIC]] in conjunction with ST_MULTI |- |- − | ST_KEEP_ASPECT_RATIO || 2048 || 0x0800 || + | ST_KEEP_ASPECT_RATIO || 2048 || 0x0800 || When used with image or texture, stops it from stretching to fit the control |- |- | ST_TITLE || 34 || 0x22 || ST_TITLE_BAR + ST_CENTER | ST_TITLE || 34 || 0x22 || ST_TITLE_BAR + ST_CENTER Line 540: Line 540: | LB_TEXTURES || 16 || 0x10 || | LB_TEXTURES || 16 || 0x10 || |- |- − | LB_MULTI || 32 || 0x20 || + | LB_MULTI || 32 || 0x20 || Makes [[CT_LISTBOX]] multi-selectable (see also [[lbSetCurSel]], [[lbCurSel]], [[lbSetSelected]], [[lbSelection]]) − |} + |} ===[[CT_TREE]] Specific Styles=== ===[[CT_TREE]] Specific Styles=== View the full article
  8. BIKIDialog Control

    ‎Common Styles ← Older revision Revision as of 20:54, 25 July 2017 Line 459: Line 459: | ST_VPOS || 12 || 0x0C || | ST_VPOS || 12 || 0x0C || |- |- − | ST_LEFT || 0 || 0x00 || + | ST_LEFT || 0 || 0x00 || Default, text left aligned |- |- − | ST_RIGHT || 1 || 0x01 || + | ST_RIGHT || 1 || 0x01 || Modifier, adding this to another style will force text to be aligned to the right |- |- − | ST_CENTER || 2 || 0x02 || + | ST_CENTER || 2 || 0x02 || Modifier, adding this to another style will force text to be centered |- |- | ST_DOWN || 4 || 0x04 || | ST_DOWN || 4 || 0x04 || Line 473: Line 473: | ST_TYPE || 240 || 0xF0 || | ST_TYPE || 240 || 0xF0 || |- |- − | ST_SINGLE || 0 || 0x00 || + | ST_SINGLE || 0 || 0x00 || Plain single line box without a border |- |- − | ST_MULTI || 16 || 0x10 || + | ST_MULTI || 16 || 0x10 || Plain multiple line box with a slight border. To remove border add 512 (+ ST_NO_RECT) to the style (style 528, 529 and 530 are therefore border-less). Additional parameter ''lineSpacing'' is required for this style. ''lineSpacing'' = 1; is normal line spacing. Any '''\n''' character in the text string will be interpreted as new line. |- |- − | ST_TITLE_BAR || 32 || 0x20 || + | ST_TITLE_BAR || 32 || 0x20 || Plain single line box with semi-transparent background and somewhat embossed border. When this style is used, the dialog containing control becomes draggable by this control |- |- − | ST_PICTURE || 48 || 0x30 || + | ST_PICTURE || 48 || 0x30 || Border-less picture box. Text string is treated as a path to a texture. Alignment has no effect. The texture is stretched to fit the box by default. To force original aspect ratio add 2048 (+ ST_KEEP_ASPECT_RATIO) to the style. Background is ignored, ''colorText'' controls texture colour and opacity |- |- | ST_FRAME || 64 || 0x40 || Legend like frame without background with text showing over the frame edge. Alignment has no effect. ''colorText'' defines both text and frame colour | ST_FRAME || 64 || 0x40 || Legend like frame without background with text showing over the frame edge. Alignment has no effect. ''colorText'' defines both text and frame colour Line 489: Line 489: | ST_GROUP_BOX2 || 112 || 0x70 || Plain single line box, same as ST_SINGLE, only with a slight border similar to ST_MULTI box border | ST_GROUP_BOX2 || 112 || 0x70 || Plain single line box, same as ST_SINGLE, only with a slight border similar to ST_MULTI box border |- |- − | ST_HUD_BACKGROUND || 128 || 0x80 || + | ST_HUD_BACKGROUND || 128 || 0x80 || Sets special texture for corners. It was used for rounded corners in OFP, Arma and Arma 2. In Arma 3, square corners are used everywhere, so the texture is adapted to the unified style, but the technology is not removed. In Arma 3 it looks the same as normal ST_SINGLE. Corner textures are defined in <tt>[[configFile]] >> "CfgInGameUI" >> "imageCornerElement"</tt> (can be set only globally for the whole game, not per control)” |- |- − | ST_TILE_PICTURE || 144 || 0x90 || ''tileH'' and ''tileW'' params required for tiled image + | ST_TILE_PICTURE || 144 || 0x90 || The picture is tiled according to ''tileH'' and ''tileW'' values. To force tiled picture to keep aspect ratio of original image, add 2048 (+ ST_KEEP_ASPECT_RATIO) to the style. |- |- | ST_WITH_RECT || 160 || 0xA0 || Single line box frame, similar to ST_FRAME box. The text however is displayed inside the frame. Frame and text colour are set with ''colorText'' | ST_WITH_RECT || 160 || 0xA0 || Single line box frame, similar to ST_FRAME box. The text however is displayed inside the frame. Frame and text colour are set with ''colorText'' Line 497: Line 497: | ST_LINE || 176 || 0xB0 || Diagonal line going from left top corner to bottom right corner. To control line direction, width ''w'' and height ''h'' parameters of the box could be negative. Line and text colour are set with ''colorText'' | ST_LINE || 176 || 0xB0 || Diagonal line going from left top corner to bottom right corner. To control line direction, width ''w'' and height ''h'' parameters of the box could be negative. Line and text colour are set with ''colorText'' |- |- − | ST_UPPERCASE || 192 || 0xC0 || forces all control text to upper case + | ST_UPPERCASE || 192 || 0xC0 || Forces control text to upper case |- |- − | ST_LOWERCASE || 208 || 0xD0 || forces all control text to lower case + | ST_LOWERCASE || 208 || 0xD0 || Forces control text to lower case |- |- | ST_ADDITIONAL_INFO || 3840 || 0x0F00 || | ST_ADDITIONAL_INFO || 3840 || 0x0F00 || Line 507: Line 507: | ST_NO_RECT || 512 || 0x0200 || this style works for [[CT_STATIC]] in conjunction with ST_MULTI | ST_NO_RECT || 512 || 0x0200 || this style works for [[CT_STATIC]] in conjunction with ST_MULTI |- |- − | ST_KEEP_ASPECT_RATIO || 2048 || 0x0800 || + | ST_KEEP_ASPECT_RATIO || 2048 || 0x0800 || When used with image or texture, stops it from stretching to fit the control |- |- | ST_TITLE || 34 || 0x22 || ST_TITLE_BAR + ST_CENTER | ST_TITLE || 34 || 0x22 || ST_TITLE_BAR + ST_CENTER View the full article
  9. BIKIsetUserMFDvalue

    ← Older revision Revision as of 18:53, 25 July 2017 Line 19: Line 19: | [[Nothing]] |= Return value | [[Nothing]] |= Return value + + | s2= vehicle '''setUserMFDvalue''' MFDColor |= Syntax + + |p21= vehicle: [[Object]] - an vehicle with MFD |= Parameter 1 + + |p22= MFDColor: [[Array]] - in format [r, g, b, a] |= Parameter 2 + + | r2= [[Nothing]] |= Return value ____________________________________________________________________________________________ ____________________________________________________________________________________________ |x1= <code> BIS_Plane [[setUserMFDvalue]] [0,1]; // user0 in MFD will return 1</code> |= Example 1 |x1= <code> BIS_Plane [[setUserMFDvalue]] [0,1]; // user0 in MFD will return 1</code> |= Example 1 + + |x2= Change MFD color to red: <code> BIS_Plane [[setUserMFDvalue]] [1,0,0,1];</code> |= Example 2 ____________________________________________________________________________________________ ____________________________________________________________________________________________ View the full article
  10. BIKIDialog Control

    ‎Common Styles ← Older revision Revision as of 18:17, 25 July 2017 Line 481: Line 481: | ST_PICTURE || 48 || 0x30 || | ST_PICTURE || 48 || 0x30 || |- |- − | ST_FRAME || 64 || 0x40 || + | ST_FRAME || 64 || 0x40 || Legend like frame without background with text showing over the frame edge. Alignment has no effect. ''colorText'' defines both text and frame colour |- |- − | ST_BACKGROUND || 80 || 0x50 || + | ST_BACKGROUND || 80 || 0x50 || Single line box with always black opaque background and thick raised beveled border |- |- − | ST_GROUP_BOX || 96 || 0x60 || + | ST_GROUP_BOX || 96 || 0x60 || Single line box with delicate semi-transparent background and slight border. Only text colour can be controlled |- |- − | ST_GROUP_BOX2 || 112 || 0x70 || + | ST_GROUP_BOX2 || 112 || 0x70 || Plain single line box, same as ST_SINGLE, only with a slight border similar to ST_MULTI box border |- |- | ST_HUD_BACKGROUND || 128 || 0x80 || | ST_HUD_BACKGROUND || 128 || 0x80 || |- |- − | ST_TILE_PICTURE || 144 || 0x90 || tileH and tileW params required for tiled image + | ST_TILE_PICTURE || 144 || 0x90 || ''tileH'' and ''tileW'' params required for tiled image |- |- − | ST_WITH_RECT || 160 || 0xA0 || + | ST_WITH_RECT || 160 || 0xA0 || Single line box frame, similar to ST_FRAME box. The text however is displayed inside the frame. Frame and text colour are set with ''colorText'' |- |- − | ST_LINE || 176 || 0xB0 || + | ST_LINE || 176 || 0xB0 || Diagonal line going from left top corner to bottom right corner. To control line direction, width ''w'' and height ''h'' parameters of the box could be negative. Line and text colour are set with ''colorText'' |- |- − | ST_UPPERCASE || 192 || 0xC0 || + | ST_UPPERCASE || 192 || 0xC0 || forces all control text to upper case |- |- − | ST_LOWERCASE || 208 || 0xD0 || + | ST_LOWERCASE || 208 || 0xD0 || forces all control text to lower case |- |- | ST_ADDITIONAL_INFO || 3840 || 0x0F00 || | ST_ADDITIONAL_INFO || 3840 || 0x0F00 || Line 510: Line 510: |- |- | ST_TITLE || 34 || 0x22 || ST_TITLE_BAR + ST_CENTER | ST_TITLE || 34 || 0x22 || ST_TITLE_BAR + ST_CENTER − |} + |} ===[[CT_SLIDER]] Specific Styles=== ===[[CT_SLIDER]] Specific Styles=== View the full article
  11. BIKIdisableSerialization

    ← Older revision Revision as of 18:15, 25 July 2017 Line 72: Line 72: [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] + + <!-- CONTINUE Notes --> + <dl class="command_description"> + <dd class="notedate">Posted on July 25, 2017 - 18:15 (UTC)</dd> + <dt class="note">[[User:IT07|IT07]]</dt> + <dd class="note"> + In ArmA 3 1.72.142223, a scripted FSM does somehow not work with [[disableSerialization]]. As a workaround, store a display inside an array. + Example: <code>_d = [ findDisplay idd ];</code> + </dd> + </dl> + <!-- DISCONTINUE Notes --> View the full article
  12. BIKIDialog Control

    ‎CONTROL STYLES Show changesView the full article
  13. BIKICT LISTNBOX

    Redirected page to DialogControls-ListBoxes New page #REDIRECT [[DialogControls-ListBoxes]] View the full article
  14. BIKICT MAP MAIN

    Redirected page to Dialog Control Map New page #REDIRECT [[Dialog Control Map]] View the full article
  15. BIKICT MAP

    Redirected page to Dialog Control Map New page #REDIRECT [[Dialog Control Map]] View the full article
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