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DeathWatchPaul    1,090

Added - tool tip window to shops and trunk menus.
Added - a production multiplier to factory.
Added - 26 new items that can be made at factory.
Added - New WIP chat system.
Fixed - AI mission system.
Fixed - vehicle xfer system.
Fixed - gear being deleted when using the crate option.
Fixed - RP names not showing on some systems.
Fixed - error with AI air taxi.
changed - fixed wing aircraft trunk sizes.

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ArMaTeC    4,420

Changed: Chat system
Added: Chat rooms for lobby, private and system
Added: Chat history with the up and down arrows it will recall last message up to 10
Tweaked: 311,141 and 911 now always show as red

Damage system changed i hope for the better (needs testing)

 

Known issues:
Private chat not working

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ArMaTeC    4,420

More chat changes
Added: Anti spam system
Added: New chat filter and clean routine to keep the messages under their limit while keeping the order
Changed: RSC chat display popup font to use a default to prevent jumping of the window ()
Fixed: Issue where buying shops with an empty owner would not take cash from you when buying
Added: SFX to private messages

 

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ArMaTeC    4,420

More chat changes
Added: Better notification of 311/141/911 messages
Added: Message life time so instead of old data  being kept for ever it will now clean up on its own over time

  • System messages 10 minutes 
  • Private messages 60 minutes
  • Chat messages 30 minutes

Changed: Altered all controls so they no longer flash and change the text color
Added: Better support for the @ key on different keyboard layouts

  1. Shift + ' //QWERTY
  2. Shift + 2 //Dvorak,Colemak
  3. Alt GR + 2
  4. Alt GR + Q //QWERTZ
  5. Alt GR + 0 //AZERTY

Tweaked: Damage system

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DeathWatchPaul    1,090

Added/Fixed in last update

  • Fixed: issue with font and text color not saving with the chat system.
  • Fixed: issue when using the chat system on the underground.
  • Fixed: when buying shops it was not taking the cash correctly. 
  • Fixed: issue with the AI missions not doing the correct damage to players.
  • Fixed: missing map icon for AI taxis.
  • Fixed: issue with CCTV camera 3 & 6 facing the same way.
  • Fixed: font issue with the visual setting and dynamic menu.

 

  • Added: distance check for putting cuffed/cable cuffed people in vehicles.
  • Added: A new player damage system, so players will now receive damage in a much more realistic way. 

 

 

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ArMaTeC    4,420

Added: Volume control to vehicle music player(Broken in MP will look at it tomorrow)
Changed: Plant Growing times

  • Weed takes:           00:21:23
  • Olive takes:            00:15:38
  • Opium takes:          00:32:18
  • Coca takes:            00:37:46
  • Mushroom takes:    00:06:56
  • Banana takes:        00:17:56

Updated: Dynamic city limits map (Thank you @taikoo)

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ArMaTeC    4,420

Changes

Fixed: Corrected several location where you login name is used rather than your RP name !call911 for example
Fixed: Fishing Storage Bug where the catch would be added with decimal points creating a under/over stock issue.
Fixed: Vehicle radio volume now works correctly in multiplayer
Fixed: Skyscrapers Near Mall - Bulletproof Glass
Fixed: GEO on the courthouse loading bay
Fixed: Mirror glass texture on the courthouse
Fixed: Restrictions on cops and emt from some !chat commands
Fixed: High Pressure Water killing people


Added: F-Feed (Force feed) system this allows you to force a player to consume items
Added: Underground cost so it now will cost you cash
Added: Hideobject to the player when using the underground

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DeathWatchPaul    1,090

update: 0.1.39 changes

Fixed - Script error when trying to plant banana seeds.
Fixed - The aircraft anti C.T.D system where if an aircraft was left out on top of a building and the owner logged of this could cause the aircraft to be destroyed.
Fixed - Deployed fire hose nozzle not being removed if the fire truck it was attached is destroyed.
Fixed - PD reception room hatches only being able to be opened from the lobby side.
Fixed - Being able to use a lock-pick on a player even if they where not cuffed.
Fixed - Issue with the force feed system.


Added - Notification to the lottery system that lets players know when the next drew will take place when buying a ticket
Added - IF you move an item into the create menu to make a gear bag you will be set as the bag owner so you can now retrieve it by using the shift + 1 scan function.

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ArMaTeC    4,420

No big changes today just reworking the k9 system for both civs and cops should be done tomorrow I hope. Also added first iteration of the new bank not tested fully yet as dogs took over today. 

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DeathWatchPaul    1,090

Added New [WIP] City Life Bank.

Added: some lobby clutter
Added: some teller clutter
Added: View GEO lod
Added: Roadway to roof hatches
Added: Que tape
Added: Seats and terminals to teller booth
Added: Actions to open vault
Added: Actions to power box

Fixed: Vault door was out of place and the sections where incorrectly defined
Fixed: Shadow lod has textures defined
Fixed: Roadway on tunnel
Fixed: Lip on roof so you do not clip
Fixed: missing GEO on main vault and in-vault doors

Changed: Aligned backwall over end grate as there was a gap
Changed: Blue line under teller window where it was merged with the object behind
Changed: Removed ramp on back and replaced with a ladder
 

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DeathWatchPaul    1,090

Added: The full Bank robbery system.
Added: Tool-tip  window for cars that are out on the map when viewing car storage.

Changed: Small Shops and Money Deposites now go directly into the owners bank account.
Changed: Optimized the spawnning of the bank safety deposit boxes.
Changed: Model for bank safety deposit boxes for improved FPS.

Fixed: Gear bags stored in PD lockers would stay after the player switched roles.
Fixed: Cop count limit once bank robbery has started.
Fixed: VTOL`S where unable to be Repo'ed for scrap.
Fixed: Missing Geometry in the Mall.
Fixed: Bank Hatch roadway.

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